Inuyasha: A Feudal Fairy Tale [PS1] - play as Kikyo

This is a play-through using Kikyo in the PS1 game Inuyasha: A Feudal Fairy Tale. Read on below for more information... Kikyo is an unlockable playable character in this game. ===== About Kikyo ===== Judging from her dialogue in the game's story mode, she seems to be an alternative version of Kagome in a past era. Therefore, Kagome is the reincarnation of Kikyo in the modern era. She also seems to be the love interest of Inuyasha. From what I could tell, she is a very powerful character in the storyline. Design-wise, she's your traditional Japanese shrine maiden/priestess, the serious and stoic type. Her weapon is a bow, but she doesn't seem to use any physical arrows. Instead, she uses snake-like spirits. Gameplay-wise, she is an excellent character to use against the CPU. Her special moves include a straightforward spirit projectile that comes out very fast and has a long hitbox; the Accension is a multi-spirit strike that comes out fast and has a large hitbox; and the Curse Deflection has a decent hitbox when it comes to "deflection shield" type moves. Some of her basics also involves the use of her "snake" spirits, which gives her good range. It should also be noted that her throw is different when she is fighting Inuyasha. ===== Additional Information ===== ---- The game is known as Inuyasha: Sengoku Otogi Kassen in Japan. ===== About Inuyasha: A Feudal Fairy Tale ===== This is a high-quality PS1 game as a lot of effort was put into it. The portrait artwork captures the manga/anime feel very well, and has some excellently composed music. The in-fight sprites are also drawn and animated very well, especially Kagome. The game also has some of the nicest 2D stage backgrounds with lighting effects that affect the character sprites depending on where they are, as well as voice-acting for the story mode. Due to the high number of animation frames and the detailed backgrounds, the game runs at 30fps. Gameplay-wise, it most certainly does not play like your average Capcom/SNK/etc. fighting game. Instead, the game focuses on strikes and has a simple and flexible combo system which involves just sequence pressing between the 2 strike buttons in virtually any order you like to create a basic combo. There is also one button dedicated to executing a character's special moves, therefore, you won't find any quarter/half/360 circle command moves here folks. The game plays very similar to Shaman King: Spirit of Shamans... in fact it's virtually the exact same formula.