Blind Playtest of "Bandwagon" Survival RPG Closed-Beta (Part 2/4)

Round two of this playtest. In this session, I wanted to complete some of the quests. I'm also getting better at selecting my upgrades which allows me to survive and explore further. 🎮🔥Wishlist on Steam: https://store.steampowered.com/app/35... 🌟🎮 Playtest Highlights: 00:00:00 - Initial Quest Goals: The creator introduces the playtest session, explaining the intention to finish several active quests and explore new game features. 00:01:09 - Technical Issues and Inconsistencies: The creator notes where tutorial highlights are inconsistent and mentions losing cursor functionality. 00:02:39 - Combat Frustrations: The creator expresses frustration when companions stop playing music, which prevents attacks and makes the game feel unresponsive during combat. 00:05:07 - Pacing and Difficulty Balance: While navigating through the level, the creator comments on the slow pacing and suggests that certain push-back mechanics only affect specific enemies, impacting the overall difficulty. 00:27:01 - Quest System Feedback: The creator critiques the "item drop" quests, noting they don't feel like traditional quests since the items are easily found rather than hidden. 00:42:07 - Discovery of the "End Day" Mechanic: The creator realizes that each round constitutes a "day" and that the "End Day" button resets the round, noting that this wasn't immediately apparent. 00:49:14 - Team Composition Strategies: The creator reflects on the necessity of always having a companion who can provide health, given the high risk of being trapped by enemies. 00:51:25 - Cult of Silence and New Quests: A new quest is initiated to find a character's sister, and the creator encounters the "Cult of Silence" enemies who react negatively to music. 00:54:24 - Pathing and Bridge Mechanics: The creator observes that certain enemies do not cross bridges, identifying this as a potential technical oversight or a strategic pathing exploit. 01:31:01 - Inventory and Quest Logic: The creator experiences confusion when quests they believe were completed (like the fireflies quest) do not show as checked off in the quest log. 01:38:26 - Closing Thoughts: The creator wraps up the session, still feeling slightly confused by some quest requirements but satisfied with the overall progress made during the test. Playtest Data Points: Confusion: 00:43:00, 00:55:56, 01:27:30, 01:29:01, 01:35:21 Annoyance: 00:53:48 Controls/Tutorial: 00:01:09, 00:42:22 Artwork/Audio: 00:47:26 UI/UX: 01:01:14, 01:36:30 Spelling/Grammar: 01:12:04 Technical Issues: 00:01:51, 00:43:21, 00:48:15, 00:51:44, 00:54:33, 01:11:08, 01:31:17 Death/Failures/Reset: 00:03:05, 00:35:07 Pacing/Difficulty: 00:05:10 Other: 00:27:01 #playtesting #GameExploration #closedbeta