Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)
Producer Bryan Walker returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here • #109 - Bryan Walker Interview (Senior Prod... #metroid #nintendo #metroidprime Join this channel to get access to perks: / @kiwitalkz TIMESTAMPS 00:00 - Intro 00:50 - EA Preparing Bryan To Work With Japanese Producers 01:49 - Challenges Of Working With Nintendo Japanese Producers 06:12 - Streamlining The Production Of Metroid Prime 2 09:35 - Managing Differences Between Japanese & American Culture 11:15 - Nintendo Is Obsessed With Microsoft Excel 12:30 - After Mario Kart 7 Nintendo Were Giddy With Retro Studios Processes 13:45 - “Always Give Developers Options” 15:08 - Bryan Was Hands Off With Prime 2’s Development 16:52 - Nintendo Doesnt Care About Marketing/Reggie Fils-Aime 20:18 - Metroid Prime 2 Sales/Metroid Prime 2 Remastered 22:38 - Favourite Boss 23:50 - Tanabe’s Influence On Bosses 26:00 - What Aspect Of Development Is The Most Costly 28:57 - Cost Of Game Development 33:10 - Metroid Games Are ONLY Made To Diversify Its Games LineUp 35:29 - Favourite Area 37:40 - Favourite Item Upgrade 39:10 - Favourite Music Track/Importance Of Music & Sound Design 41:54 - Celebrity Game Developers 44:22 - AAA Games These Days Are An International Endeavor 47:12 - Q+A - What Inspired The Darker Direction Of Prime 2 48:43 - Nintendo Thinks Of Games In Isolation 50:04 - Q+A - Nintendo’s Guard Rails 51:00 - Sakamoto’s Involvement 52:30 - Q+A - Lore Details That Bryan Thought Were Cool/Galactic Federation 53:43 - Bryan’s Thoughts On Metroid Prime 4 Trailer 55:43 - Metroid Fans Often Knocked On Retro Studios Doors Asking About Metroid Dread 57:09 - Retro Studios Is Kept In A Bubble/Metroid Series Sales 59:08 - Final Thoughts

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