Sega Arcade Gallery: After Burner Longplay (Game Boy Advance) [4K]

Game Info --------------------------------------------------- Developer: Bits Studios Publisher: THQ/Sega Year of Release: 2003 Game Review & Impressions --------------------------------------------------- One of the four arcade classics included on the Sega Arcade Gallery cartridge, After Burner is a conversion of the classic jet fighter blast 'em up for Nintendo's gaming handheld. I was really impressed by the conversion of OutRun included in the same collection, and it's interesting to see how this fairs. After all, After Burner was released on a more powerful version of Sega's sprite scaling arcade hardware, featuring the ability to rotate sprites as well as scale them. This was put to significant effect in After Burner, where banking your plane, or initiating a stomach-churning barrel roll would cause the screen and anything present to rotate and flip along the X axis. In short, there's a lot more going on in After Burner, which makes things trickier when converting to other platforms. Fortunately, After Burner on the Game Boy Advance is a solid conversion. It's clear compromises have been made to keep the frame rate at a locked 60 Hz, with far fewer sprites on screen than the arcade, but sprite density and detail levels aside, this is perhaps the most capable version of the game outside of the Sega Saturn, at least as far as mainstream consoles go. That's pretty incredible when you consider a gaming handheld costing a few hundred bucks could deliver something anything like the original multi-CPU arcade board and all its custom chips. The only issue I found while playing was the inability to destroy any of the targets in the canyon strafing sections. I couldn't figure out what the issue was, and it seemed peculiar when everything else seemed to work as expected. It's not a huge issue, but odd nonetheless. Chapters --------------------------------------------------- 00:00 Attract mode 00:30 Gameplay