Super Smash Bros. Melee: Adventure Mode (Normal) with Mario in HD
Just a casual Adventure Mode playthrough. This video is designed to show off the "full experience" of Super Smash Bros. Melee's flagship single player mode that's captured our collective imaginations for over 20 years now. DISCORD► / discord TWITCH► / davidvkimball PATREON► / davidvkimball Since another video is in the works, I decided to use the footage I'm capturing for it and make this. I have the Melee HD textures enabled (from https://assets.melee.tv), widescreen gecko code, and an internal resolution upscale of 1920x1584 for full 1080p capture. I also enabled 8x SSAA anti-aliasing, 16x anisotropic filtering, texture filtering, per-pixel lighting, and scaled EFB copy to make it as pretty as possible. I did cheat a little bit in editing, so that RNG was on my side. List of things I changed: Swapped out the Mario Bros. cutscene with one that doesn't use any recolor costumes (happens when you pick Mario or Luigi) Replaced the Star Fox segment to ensure an encounter with Falco Replaced the Kirby section to ensure an encounter with Giant Kirby Replaced the Ending "Congratulations" segment with my own HD version I also went out of my way to engage each of the Link battles in Underground Maze, and also waited for Zelda to transform into Sheik before I KO'd her. Yes, it was a little extra, but I wanted to show as much off as I could. Unfortunately there are some odd quirks with the widescreen gecko code that haven't been fixed yet, mostly obvious in the text alignment and UI issues that show up during the stage clear screens or during the Star Fox cutscenes. This is the Widescreen code I'm using for Melee 1.02: $Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch] 043BB05C 3EB00000 C236A4A8 00000006 C03F0034 4800001D 7C6802A6 C0430000 C0630004 EC2100B2 EC211824 48000010 4E800021 43A00000 435B0000 00000000 044DDB58 3E4CCCCD 04086B24 60000000 04030C7C 38000064 04030C88 3800021C 044DDB30 3F666666 044DDB34 BF666666 044DDB2C C3660000 044DDB28 43660000 044DDB4C 3D916873 C22FCFC4 00000004 48000011 7C6802A6 C0030000 4800000C 4E800021 40DC7AE1 60000000 00000000 044DDB84 3E89FEFA If anyone knows of a widescreen code that fixes these issues, please let me know. :) The other issue is, when having all of those visual settings cranked up super high, there are some serious performance issues during the stage clear screens. I replaced the audio with smoother versions so it doesn't sound choppy, but the video visibly drops frames during those parts. Sorry about that. I hope you enjoy! I'll continue to tease bits of my next videos on Patreon: / davidvkimball 00:00 - Menus 00:14 - Stage 1: Mushroom Kingdom 03:18 - Stage 2: Kongo Jungle 04:42 - Stage 3: Underground Maze 09:13 - Stage 4: Brinstar 11:08 - Stage 5: Green Greens 13:18 - Stage 6: Corneria 15:12 - Stage 7: Pokémon Stadium 16:42 - Stage 8: F-Zero Grand Prix 18:11 - Stage 9: Onett 19:19 - Stage 10: Icicle Mountain 20:54 - Stage 11: Battlefield 22:43 - Stage 12: Final Destination 25:19 - Ending and Credits 26:56 - Congratulations! Outro Music Credit: "Resting Place" by Garrett Williamson • Resting Place

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