Wow thought giving a Mk ll the beam magnum was a good idea?

These were two pretty great matches I got with the Gundam Mk ll megallanica issued, Its a 550 gen that’s basically the mk ll but better in every way possible. Has great raid busting power and melee damage to back up its great ranged weapons! It’s very frail unfortunately but still manageable, I also fought a very popular gb02 yt creator in the 2nd half and won! For its hp and defenses/skills it’s kinda lacking. It has 17k hp, 16 ballistic, 22 beam/melee resistances, It has a 5k hp L shield that is not the best but still helps. Other than leg shot absorber lvl 3 and emergency evasion lvl 1 it has no buffers or skills for defense. It does get fake beacon as well but not super useful in most cases! Weapon wise it’s got a nice kit. Main weapon is a beam magnum modified with 3.6k power, 5 shots, 350m range, 5.5 cooldown, 12 sec reload and 0.8 sec focus. This needs to be a stop to fire and has to charge to fire, Does huge damage and pretty fat splash. Next is its saber with 2500 power and 2.5 cooldown which is good since this suit has melee priority 3 and 45 melee strength! First sub is a shield launcher with 1k power, 3 shots, 300m range and 8 sec cooldown. Basically a stronger version of the jegan shield missiles as these have huge stun power and can be spammed very often. Next is a shrapnel launcher with 150 power, 10 ammo, 175m range, 5 cooldown and 15 sec reload. This stop every suit and is very annoying at dealing with since it just stop any suit moving. Raids stand no chance against it and stops any gen as well. Next is a sealant launcher with 200 power, 1 shot, 200m range and a 10 sec reload. It’s a goo that stops suits from transforming or de transforms suits and slows their movement down for a bit. Very useful for combos. Last is a dummy ballon with 500 power, 1 ammo, 150m range and 10 sec reload. It’s a fake ballon that flys very slowly and basically gives you stealth and puts a fake marker on enemies maps! This suit also has 15 range strength so while not meant to be a shooty suit it still does great damage in both ranges! It also has precision ranged and melee for landing hits on enemies backs you deal damage to legs, head and back(if you’re in space), This is for range and melee attacks respectively! Overall great kit meant for stopping raids and sneak attacks! Mobility wise it’s pretty good with 130 walk, 210 hsm, 70 thrust and 72 turn. Great strafe speeds and very responsive! It has flight program lvl 2, glide structure lvl 3, force injectors lvl 2, high spec ambac lvl 2 for 3 extra 3 turn in space along with quick boost lvl 3. With space affinity your space mobility is excellent and on ground it’s also quite nice! Overall buff wise i’d say give it at least 1k hp at both lvls and 2 more beam resistance. Its a very strong suit that kinda needs a nerf in the raw damage the magnum does as it kills legs on any suit and with a fat splash radius it’s a very strong and annoying suit with STEALTH I might add. But it being frail does make up for it but still I digress. It’s a very strong suit meant as a hit and run suit or raid stopper! You really can’t approach this suit as it has so many options to stop you or slow you down. While having no ma means yes you can be stoped you’re not slow and the shrapnel launcher is very strong at stopping anyone! Also 2nd part of the vid I fought Kokura who’s a very well known player! And he’s really good so winning the 2nd match felt great🤧🤧Hope yall enjoy!