Testing a New Best Hammer Build on ★10 Arch-tempered Rey Dau! | Monster Hunter Wilds
Thank you for watching! Over the past few days, I’ve been comparing two builds! One using a Rarity 6 or Rarity 7 talisman with Attack Boost Lv5 and Critical Boost Lv5, and another using a Rarity 8 talisman with Attack Boost Lv5, Critical Boost Lv5, and Charge up. I’ve been trying to figure out which one performs better, and in the end, I realized that the build with just Attack Boost and Critical Boost is actually the better choice. Of course, if all the other skills were exactly the same, the build that also includes Charge up would be stronger. However, once I try to fit Charge up in, the rest of the skills tend to become a bit underwhelming... So purely in terms of damage output, I believe the build in this video is the best option available right now. I also don’t expect any new armor pieces to be added at this point... In any case, if I make another builds introducing video in the future, I’ll revisit this topic again! By the way, this is a trivial thing, I absolutely love normal Rey Dau. But I hate AT Rey Dau quest 😅 It takes about 30 seconds just to reach it every time, the area is full of slopes and ledges that are unfriendly for Hammer, the difference between good and bad starting positions is huge, and there are lightning mines that completely ruin our Offsets. There are just too many frustrating elements... Now that I’ve made this video, I have absolutely no reason left to play the AT Rey Dau quest anymore, so I probably won’t be touching it again outside of multihunting 😂 #monsterhunter #mhwilds #monsterhunterwilds

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