Flowmaps, gradient maps, gas giants.
In this video I explore how flowmaps and gradient maps work, and utilise both techniques to create a swirling gas giant shader. FlowMap Painter: http://teckartist.com/?page_id=107 References: • Flow Map tutorial with Unity Shader Graph • Krita 2.9 - Flowmap Painting Example Me: Patreon / bolddunkley Twitter / bolddunkley itch.io https://bolddunkley.itch.io/ Software used for this video: (Content) Blender 2.8 https://www.blender.org/ Godot 3.2 https://godotengine.org/ Krita https://krita.org/en/ (Recording/Editing) OBS https://obsproject.com/ Kdenlive https://kdenlive.org/en/ Music: Study And Relax by Kevin MacLeod Link: https://incompetech.filmmusic.io/song... License: http://creativecommons.org/licenses/b...

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