Flowmaps, gradient maps, gas giants.

In this video I explore how flowmaps and gradient maps work, and utilise both techniques to create a swirling gas giant shader. FlowMap Painter: http://teckartist.com/?page_id=107 References:    • Flow Map tutorial with Unity Shader Graph      • Krita 2.9 - Flowmap Painting Example   Me: Patreon   / bolddunkley   Twitter   / bolddunkley   itch.io https://bolddunkley.itch.io/ Software used for this video: (Content) Blender 2.8 https://www.blender.org/ Godot 3.2 https://godotengine.org/ Krita https://krita.org/en/ (Recording/Editing) OBS https://obsproject.com/ Kdenlive https://kdenlive.org/en/ Music: Study And Relax by Kevin MacLeod Link: https://incompetech.filmmusic.io/song... License: http://creativecommons.org/licenses/b...