Snatcher and Adaptive World Building | Ghastlycrate
A game lifting virtually all of it's signature iconography from existing movies, games and media sounds like a fairly shallow product on paper. In today's episode we look back on a game that manages to use this concept to it's advantage however, and manages to build an engaging and unique world of it's own because of it. This is a spoiler-free video. Twitter: / geistbox

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