NFS Hot Pursuit 2 (March 6, 2002) PS2 Beta
Un increíble prototype de NFS Hot Pursuit 2 para PS2, es 5 meses antes que el juego final y mucho antes que la demo y el prototype que subí hace casi un año, es increible que este prototype se pueda jugar hoy, hay varias diferencias y estas son algunas de las mas notorias: ●La intro es distinta, esta intro aun existe en el juego final y se puede desbloquear ganando todos los eventos ●Los menús se ven totalmente incompletos y son bastante distintos en diseño ●Hay un montón de música compuesta y licenciada que fue eliminada del juego final.. ●Los autos tienen menos detalles y se sienten mas pesados y difíciles de usar ●El BMW M5 tiene una versión NFS que fue eliminada del juego final ●El Dodge Viper puede ser pintado de color azul, un color ya no disponible en el juego final ●Las opciones debug están presentes ●Las animaciones antes de las carreras son mas simples y incompletas ●La interfaz de la lista de corredores y resultados es de color celeste ●El velocímetro y hud tienen un diseño único en esta versión ●Hay una habilidad que fue eliminada del juego final que se puede activar presionando la flecha abajo y circulo, lo que hace es simplemente pausar el juego un poco, no hace mucho realmente, el juego llama esta habilidad Zone Slo-Mo.. ●El modo para jugar como policía aun no fue implementado Una vez mas, creditos y especiales gracias a heyitsleo por conseguir y compartir este prototype Y una ultima cosa, para jugar este prototype en una consola PS2, usa OPL y activa el modo 6, de lo contrario, el juego se crashea al iniciar una carrera o simplemente no inicia An incredible prototype of NFS Hot Pursuit 2 for PS2, dated 5 months before the final game and much earlier than the demo and the prototype that i recorded almost a year ago, it is insane that this prototype can be played today, there are many differences and these are some of the most noticeable ones: ●The intro is different, this intro still exists in the final game and can be unlocked by winning all the events ●The menus are totally incomplete and are quite different in design ●There is a lot of composed and licensed music that was cut from the final game.. ●The cars have less details and feel heavier and harder to control ●The BMW M5 has an NFS version that was removed from the final game ●The Dodge Viper can be painted blue, a color no longer available in the final game ●The debug options are present ●The animations before the races are simpler and incomplete ●The starting grid and results screens have a light blue color ●The velocimeter and hud have a unique design in this version ●There is an ability that was removed from the final game that can be used by pressing the down arrow and circle, what it does is just slow down the game for a little time, it doesn't do much really, the game calls this ability Zone Slo-Mo.. ●The mode to play as the cops has not yet been implemented Once again, credits and special thanks to heyitsleo for getting and sharing this prototype And one last thing, to play this prototype on a ps2 console, use OPL and enable mode 6, otherwise the game crashes when starting a race or won't even boot at all

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