Noise Displacement with jit.gl.pix - Max/MSP Tutorial

Let's think with shaders! I start looking at a simple noise displacement algorithm, which I implement with jit.gl.pix. Using gen patchers with parameters make it very easy to make this patch audio reactive. In the next few videos we are going to improve on this patch to create feedback and other displacement effects. 🎨Patch: https://github.com/umutreldem/hearing... 0:00 Introduction 1:20 Setting the Jitter World context and importing images 3:29 Thinking with textures and jit.gl.pix 5:45 Inside jit.gl.pix - The Gen patcher 7:16 The sample and norm operators 10:18 Implementing the displacement algorithm 14:02 Scaling the displacement amount and boundmode 15:57 Dynamic shaders with parameters 17:44 Making the shader audio reactive