Noise Displacement with jit.gl.pix - Max/MSP Tutorial
Let's think with shaders! I start looking at a simple noise displacement algorithm, which I implement with jit.gl.pix. Using gen patchers with parameters make it very easy to make this patch audio reactive. In the next few videos we are going to improve on this patch to create feedback and other displacement effects. 🎨Patch: https://github.com/umutreldem/hearing... 0:00 Introduction 1:20 Setting the Jitter World context and importing images 3:29 Thinking with textures and jit.gl.pix 5:45 Inside jit.gl.pix - The Gen patcher 7:16 The sample and norm operators 10:18 Implementing the displacement algorithm 14:02 Scaling the displacement amount and boundmode 15:57 Dynamic shaders with parameters 17:44 Making the shader audio reactive

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Build-A-Noise - Max/MSP Tutorial

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Radial Patterns - Max/MSP Tutorial

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Creating a Solar System #1: Orbits with jit.anim.node - Max/Jitter Tutorial

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JIT.GEN 🆚 JIT.GL.PIX in Max/MSP Explained

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Jitter video Mapping feature walk-through - jit.gl.meshwarp

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Spectral Freeze - Max/MSP Tutorial

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Jit.Matrix Feedback Loop - Max MSP Tutorial

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Max/MSP Polyphonic FM Synthesizer Part 1

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Max MSP Tutorial - 3D Object Mangle in Jitter = Ned Rush

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Max/MSP - Blob-tracking

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Infinite Visual Feedback | Max/MSP Tutorial

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Creating Random glitch generator in Max/msp.

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How to Play Videos in Max/MSP the Most Efficient / Performant Way

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Audio Reactive Particle System Visuals from AOKI Takamasa Remake in Max/MSP

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JITTER, pt. 2: Grab Your Psychedelic Webcams

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jit.gl.gridshape & jit.gl.mesh - Helpful Objects to Know - Max MSP Tutorial

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Generative Soundscape in Max/MSP - randomised triggering and crossfaded looping
![Max/MSP Tutorial | A granular synthesiser built with [codebox] in gen~](https://i.ytimg.com/vi/VU2TQmxte9A/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAxtsst19X4g094p-PB8Y2xAAYNkg)
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Max/MSP Tutorial | A granular synthesiser built with [codebox] in gen~

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OpenGL in Max 07 - Waves Motion with jit.gl.multiple e JIT.GEN

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