Microsoft DOOMs ID with layoffs | TheStandup

[Sponsor] Sentry: Catch, trace, and fix bugs across your entire stack. Use code: prime for $100 in free sentry credits → https://trm.sh/sentry Full Episode: Youtube:    • Microsoft DOOMs ID with layoffs | Standup #64   Spotify: https://open.spotify.com/episode/43uS... [Description] In this episode of The Standup, we dig into the Microsoft and Xbox layoffs, what they could mean for id Software, and whether id Tech can survive after major cuts to its engine team. [Chapters] 00:00:00 - Intro 00:01:10 - Star of the layoff (ID Studios) 00:03:07 - Sentry 00:04:07 - Back to Star of the layoff (ID Studios) 00:05:19 - Engine Engineers 00:09:50 - IDs Engine Team [Hosts/Guests] Prime: https://thestanduppod.com/contributor... Trash: https://thestanduppod.com/contributor... Casey: https://thestanduppod.com/contributor... SomeCodingGuy: https://thestanduppod.com/contributor... [Partners] Linear: https://trm.sh/linear Sentry: https://trm.sh/sentry [Socials] x.com/thestanduppod instagram.com/thestanduppod tiktok.com/@thestanduppod facebook.com/profile.php?id=61573286173150 [Other Places to find us] Spotify: https://open.spotify.com/show/01A062k... RSS: thestanduppod.com/feed.xml Clips: @TheStandupPodClips Website: thestanduppod.com [Tags] #Microsoft layoffs, #Xbox layoffs, #Xbox, #Microsoft gaming, #id Software, #id Tech, #Doom engine, #game engine development, #Unreal Engine, #Unreal Engine 5, #game dev, #game development, #game programming, #engine programming, #Casey Muratori, #ThePrimeagen, #The Standup, #Some Coding Guy, #Netflix, #Netflix engineering, #Game Pass, #Xbox Game Pass, #Steam, #Steam games, #Netflix of gaming, #gaming industry, #video game industry, #corporate management, #middle management, #software engineering, #programming podcast, #tech podcast, #asset pipeline, #game assets, #game tools, #custom game engine, #Epic Games, #Fortnite, #Microsoft management, #14 layers of management, #Xbox strategy, #gaming layoffs, #AAA games, #indie games, #game studios, #Bethesda, #Activision Blizzard, #cloud gaming, #subscription gaming, #game ownership, #software architecture