Why No Rest For The Wicked Needs An Endless Mode

If I could add only ONE feature to No Rest For The Wicked, it would be an endless mode. Not a new weapon, class, or zone but an endgame activity that gives players a reason to keep pushing their builds, chasing loot, and testing their skills for hundreds of hours. In this video, I break down why an endless mode could be the perfect endgame system for No Rest For The Wicked, how it could work, and why it might be the missing piece that keeps players coming back long after they've finished the main content. Would you want an endless mode in No Rest For The Wicked? If not, what feature would you add instead? Let me know in the comments. If you enjoy ARPG discussions, No Rest For The Wicked content, comparisons, guides, and honest opinions from a dad gamer perspective, consider subscribing for more videos. Chapters ---------------------------------------------------------------------- 0:00 - Intro 0:22 - Current Problem 1:12 - Endless Mode Feature 2:06 - Why Endless Modes Work 3:28 - Why It Fits Wicked 4:05 - Closing Thoughts 4:51 - Outro ---------------------------------------------------------------------- #NoRestForTheWicked #ARPG #MoonStudios #Gaming