How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen... Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: / arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter: / arstechnica How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

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