How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen... Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook:   / arstechnica   Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter:   / arstechnica   How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

$15,125,684+ Taken, 10 Years Developed, Complete Failure
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$15,125,684+ Taken, 10 Years Developed, Complete Failure

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

I can't believe this 27 year old MMORPG is still THRIVING in 2024
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I can't believe this 27 year old MMORPG is still THRIVING in 2024

EA Loses Control of Ultima to the Creator! - Inside Games Daily
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EA Loses Control of Ultima to the Creator! - Inside Games Daily

Aliens (1986): 15 Hidden Secrets & Accidents that Made It Iconic!
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Aliens (1986): 15 Hidden Secrets & Accidents that Made It Iconic!

The Most Important RPG Nobody Talks About
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The Most Important RPG Nobody Talks About

Classic Game Postmortem: Ultima Online
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Classic Game Postmortem: Ultima Online

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
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How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Death of a Game: Ultima Online
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Death of a Game: Ultima Online

The Impossible Birth of Dungeons & Dragons Online
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The Impossible Birth of Dungeons & Dragons Online

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
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How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

Ultima Online in 2024 is wild
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Ultima Online in 2024 is wild

How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica
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How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica

Ultima Online's Most Infamous Murder
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Ultima Online's Most Infamous Murder

Here was the world Hitler planned
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Here was the world Hitler planned

How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
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How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica

He made the first MMORPG, then he went insane.
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He made the first MMORPG, then he went insane.

Don't Hang Up On AI Scammers. Do THIS Instead.
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Don't Hang Up On AI Scammers. Do THIS Instead.

How I Beat Starcraft 2's IMPOSSIBLE Mission After Fourteen Years
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How I Beat Starcraft 2's IMPOSSIBLE Mission After Fourteen Years

12 Best Isometric RPGs That Time Forgot
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12 Best Isometric RPGs That Time Forgot

I Spent a Year Exploring Dead MMOs...Things Got Weird
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I Spent a Year Exploring Dead MMOs...Things Got Weird

$32 Million, 13 Years… The Crowdfunded MMO That Still Hasn’t Delivered
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$32 Million, 13 Years… The Crowdfunded MMO That Still Hasn’t Delivered

The Absolute Chaos of "The Next GTA"
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The Absolute Chaos of "The Next GTA"