Why Half-Life Alyx is in VR
See the ADAM SAVAGE'S TESTED interview in full here: • Inside Valve: Making Half-Life: Alyx for V... 0:14 - Why VR? 1:56 - Challenges of VR 2:56 - Differences with designing for VR 4:09 - Compromises with interaction 5:07 - Designing VR hands 5:52 - Movement in VR (Teleport VS traversal) 7:45 - Gravity Gloves 9:20 - Conclusion This video is a summary of that interview, condensed down and with my own thoughts added in. The interview's still worth watching- they elaborate on some of the points I touch on here, and share more anecdotal stories of their VR game-making journey.

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Half-Life Alyx Review

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Half-Life: Alyx Is NOT An Absolute Nightmare – This Is Why

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Why Everyone Hates HL2 Cinematic Mod

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What has Valve been up to? - The Lost Projects

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No One Will Understand You Like Half Life 2

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So... Whats Up With Half-Life Alyx?

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Half-Life: Alyx vs Half-Life 2 | Direct Comparison

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Why Video Game Graphics Are Evolving Backwards

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Half-Life VR but the AI is Self-Aware (ACT 1: PART 1)

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StarFailed

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HL2's 20th Anniversary - Everything I Learned about Half Life 2

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Can You Beat Portal 2 in VR Without Barfing?

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Inside Valve: Making Half-Life: Alyx for Virtual Reality

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Custom Half-Life Alyx Levels

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Can Black Mesa Replace Half-Life? (Analysis/Comparison)

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Half-Life: Alyx Retrospective

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Making the USA and the Soviets hate me equally

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How Modders Fixed Half Life Alyx

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How Portal Outsmarted Everyone

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