Why Half-Life Alyx is in VR

See the ADAM SAVAGE'S TESTED interview in full here:    • Inside Valve: Making Half-Life: Alyx for V...   0:14 - Why VR? 1:56 - Challenges of VR 2:56 - Differences with designing for VR 4:09 - Compromises with interaction 5:07 - Designing VR hands 5:52 - Movement in VR (Teleport VS traversal) 7:45 - Gravity Gloves 9:20 - Conclusion This video is a summary of that interview, condensed down and with my own thoughts added in. The interview's still worth watching- they elaborate on some of the points I touch on here, and share more anecdotal stories of their VR game-making journey.