How to be a good Technical Animator
In this talk, Creative Assembly’s Senior Technical Animator, Agathe Laus-Pillot, will break down the core aspects of the technical animation discipline. It’s an essential area of games development, but one not often spoken about. Agathe will talk about the skills required, the purpose and use of rigs in development and the role Tech Animators play in tool development

▶︎
How I got here and what I learned along the way

▶︎
Becoming a AAA Technical Artist | Unreal Educator Livestream

▶︎
What does it mean to be a Technical Animator and why we are not going to be replaced by AI, yet.

▶︎
Designing for intuitive Player Experience with the ‘3Cs’ (Character, Camera, Controls)

▶︎
How to be a Good Technical Animator | Creative Assembly & GI Academy

▶︎
Deep Focus Music – Overnight Deep Work State for Deep Work, Study & Unbroken Concentration

▶︎
So You Wanna Make Games?? | Episode 5: Technical Art

▶︎
Senior Technical Animator Mastering His Craft in Games and VFX | #32: Mayj Amilano

▶︎
Animation Blocking - Planning - part 3

▶︎
The ULTIMATE Work From Home Animation + VFX Workspace - 2020 Studio Tour

▶︎
An Idea and an Emotion - How I Make Games

▶︎
How to Become an Artist for Video Games - RIOT Games Art Lead Charles Lee

▶︎
The Key Thing Human Brains Have That AI Is Trying To Learn

▶︎
Leading TECHNICAL Artist Shares Insider Tips

▶︎
Neurodiversity in the game industry: unlocking hidden talents

▶︎
This was supposed to be Apple's WORST computer...but isn't?

▶︎
A quick talk about my career as Technical Animator in Games and VFX Industry (and before that)

▶︎
The Role of a Technical Animator

▶︎
wie mein deutscher Mann mein US-Lifestyle ruiniert 😂

▶︎
