How transparency effects were achieved on the SNES | White_Pointer Gaming
One of the unique features of the Super Nintendo that set it apart from its competition at the time was its ability to create transparency effects. So how exactly did they work? 0:00 Intro 0:19 Overview of background modes 3:14 Two screens and colour maths 7:10 High resolution and pseudo high resolution 10:01 Sprite transparency and colour palettes 12:15 Outro Further resources if you are interested: https://snes.nesdev.org/wiki/Sprites https://wiki.superfamicom.org/palettes https://wiki.superfamicom.org/transpa... https://nesdoug.com/2020/06/16/color-... https://megacatstudios.com/blogs/retr... • Color Math - Super Nintendo Entertainment ... • Graphics & Palettes - Super Nintendo Enter... • SNES Background Modes 0-6 - Super Nintendo... Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secre... Also available as an ebook! Some other links: https://www.barnesandnoble.com/w/secr... https://www.booksamillion.com/p/Secre... https://www.angusrobertson.com.au/boo... https://www.booktopia.com.au/secrets-... https://www.chapters.indigo.ca/en-ca/... https://www.amazon.com/Secrets-Video-... Or check out your favourite book store, hopefully they have it in stock!

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