Dune Imperium Rise of IX: Opening Moves and Strategy Tips in 15 min

A discussion of Opening Moves and Strategy Tips for Dune Imperium including the Rise of IX expansion. Aimed at Beginning to Intermediate players. Please Comment, Like, and Subscribe! SpiderForge GAMES = Awesome | We want to share our FAVORITE games, hobbies, art, and interests with YOU! CHAPTERS: 0:00 Intro – A reasonable approach to playing the boardgame Dune Imperium w/Rise of IX 0:49 Dune Imperium: IX – Openings require thoughts on late game 1:45 Dune Imperium: IX – Fake Leader and too many agents! LOL! 2:20 Dune Imperium: IX – Focus on choices 2:38 Dune Imperium: IX – How to get more agents – THE SWORDMASTER 3:59 Dune Imperium: IX – Opening Moves 5:03 Dune Imperium: IX – Obstacles 6:00 Dune Imperium: IX – Solo game with House Hagal 6:21 Dune Imperium: IX – Move to Smuggling before Opponents do 7:26 Dune Imperium: IX – Players may block each other 7:45 Dune Imperium: IX – Opponent’s other options 8:41 Dune Imperium: IX – Conflict cards 9:01 Dune Imperium: IX – Your 10 Starting cards 10:03 Dune Imperium: IX – WHAT CARDS TO BUY 10:33 Influence focus = The Spice Must Flow 10:44 Conflict focus = conflict cards 10:48 Synergy and simply awesome cards 11:15 Buy a card anyway 11:44 Dune Imperium: IX – MID-GAME 11:50 Conflict focus = both dreadnoughts 11:56 Influence focus = deck building 12:01 Get technologies and points! 12:58 Two Dudes Wrapup – Thanks for Watching! Please Comment, Like, and Subscribe 14:27 Outro – “Swordmaster…” LINKS for this video: Don’t have Dune Imperium yet, but want to play? Here it is!: https://amzn.to/4bKGGA3 Want the Dune Imperium: Rise of IX expansion? Here it is, too!: https://amzn.to/42JnvlW Note: If you make a purchase using the links above, we may earn a small commission from Amazon.