Call of Duty Black Ops Multiplayer Gameplay Part 2
While still following the same leveling-up features of the three previous main Call of Duty titles, Call of Duty: Black Ops multiplayer has many new features. Instead of unlocking weapons, equipment and perks by leveling up, CODPoints are introduced. To purchase everything the player would like in multiplayer, CODPoints must be spent. This currency is earned through regular gameplay, as well as from leveling up and completing Contracts. However, certain items become available only when the player has reached a certain level. Another new feature is the Playercard. It details players' progression through multiplayer, allowing viewing of in-depth stats, ranging from Kill/Death Ratio to the number of times a player has used a certain Killstreak reward. It also links to recent games players have taken part in and from there links to the Theater. Players can view their friends or recently-met players' Playercards and also interact with their statistics. Emblems make a return from Call of Duty: Modern Warfare 2, though instead of unlocking them through gameplay, they are completely uniquely customizable, allowing up to 12 different layers of different images, which are bought with CODPoints. However, layers are not lost through prestiging. Leveling up still is a major part in the game; weapons are unlocked through progressing levels, but still need to be bought. Players unlock all Perks, Grenades, Equipment at level four, along with Create-A-Class. The highest level attainable is 50, and when level 50 is completed, Prestige Mode is offered. There are 15 levels of Prestige, instead of the more regular 10, seen from Call of Duty 4: Modern Warfare onwards. #blackops #blackopsmultiplayer #bo1

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