[TAS] Hollow Knight: Spelless True Ending

This is a tool-assisted speedrun of the game Hollow Knight in the category Spelless TE. The goal of this category is to complete the game (including defeating Radiance) as quickly as possible, but without ever using any spells. The TAS was created by entering every input to the game, frame by frame, then running the game with a special tool known as libTAS that allows for the same inputs to produce the same results (almost) every time. In terms of speed tech, this is intended to follow 1.4+ no major glitch rules and use tech limited to 1.4+, but had to be run on patch 1221 due to technical limitations. Special shout out to GlowingIcefire, who developed the route used by this run. If you'd like to try this route for yourself, you can find it here: https://pastebin.com/1LMzanxi Other Acknowledgements: Thanks to sawayoshi, who helped with planning out the route and provided an excellent critique of ways to improve the White Palace segment Thanks to ConstructiveCynicism, the creator of the Any% NMG TAS, for general advice on strats and how to use libTAS Thanks to DemoJameson, who developed some of the HK-specific tooling we use to make TASing possible Thanks to Kilaye, the creator of libTAS, the black magic software that somehow wrangles a Unity game into a mostly deterministic state Thanks also to all of the other members of the Hollow Knight TAS Discord who provided feedback, advice and encouragement Links: Hollow Knight 0 Geo TAS:    • [TAS] Hollow Knight 0 Geo in 36:37   Icefire's channel:    / @icefire3339   sawayoshi:   / sawayoshiyt   ConstructiveCynicism:    / @constructivecynicismsr   Hollow Knight TAS Discord:   / discord   Technical Notes: The route we're using is based on 1.4+, but libTAS is much less stable for later patches, so the TAS was built using patch 1221. There are some differences between versions, but only a few that are particularly relevant. The first is that Resting Grounds objects aren't pogoable on 1221, which would prevent access to Xero after getting early dnail. We work around this by using airwalk to emulate pogoing. The second is that Traitor Lord has substantially less hp on patch 1221; I calculated that this made the TAS about 5 seconds faster than it would've been against 1.4+ TL. For all other patch differences, we try to approximate by only using tech that works and is allowed on 1.4+. In particular, we limit inventory drops to frame perfect drops at edges, we don't use any wcs and we don't use any lever skips. There is one cdash that was done in error on the way to Failed Champ (the wall we used isn't usable on 1.4+), but the time save should be negligible. If you want to try to sync this TAS for yourself, you can contact me on the Discord linked above and I can provide you the necessary files. This uses some additional tooling to help with keeping rng stable and to simplify rng rerolling on a per-room basis, but all manip in-room is done using in-game actions.