Why SIERRA GAMES Failed (And How They Could Have Succeeded)
In 2014, Activision revived the Sierra brand to act as an indie developer. After releasing the rebooted King's Quest and some other games nobody asked for, the brand has been quietly left to die ... again. Why? And could it have worked out? Closing theme: "Space Quest III Main Theme" by James Mulvale (Originally composed by Bob Siebenberg) Available here: / space-quest-3-intro Join the SQH Patreon and get access to the backers-only chat, exclusive videos, extended Let's Play, and more! / spacequesthistorian Join the SQH community on Discord: / discord More, more, MORE: https://spacequesthistorian.com

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The Untold Story of SIERRA On-Line – Secrets Behind a Gaming Empire (feat @LGR )

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Why timers in Sierra games are so broken

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Why has Black & White Been Abandoned? - Noclip Greatest Hits

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15 MOST IGNORED Sci-Fi Bombs That Are Actually 10/10

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Police Quest 1 all points speedrun in 26:49 (WR)

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11 Things You Probably Didn't Know About Space Quest

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The Rise and Fall of Sierra Online (Remastered)

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WE WORKED AT SIERRA! - The Rise, Fall & SCANDAL of Sierra On-Line

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The Real Reason Mobile Game Companies Make Fake Ads

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The Beauty of Isometric Video Games

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The UNTOLD Story of Sierra Online

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Why Space Quest IV on the Amiga is so terrible

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A Sierra Reunion - It finally happened!!

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We Ranked 10 Battle Tanks In UKRAINE, Worst to Best

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What's the best user interface for adventure games?

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20 Best RTS Games That Time Forgot

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What Happened To The Sims?

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The HOSTILITY of Space Quest 2

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Accolade Games Documentary. The Rise & Demise

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