Eles Ainda Não Perceberam Que São o Problema
Bethesda owns one of the easiest franchises to work with that exist — Fallout doesn't even need a fixed protagonist to reinvent itself — and yet it went more than a decade without delivering a main game worthy of New Vegas. The result? Fallout 76 launched without human NPCs, The Elder Scrolls VI has been showing absolutely nothing for 8 years, and Microsoft just forcibly took the franchise out of Bethesda's hands, handing it over to Obsidian. But there's a problem that nobody is facing: of the 73 developers who made New Vegas, only 16 remain at Obsidian today. Less than 22%. And the studio's two most recent games — Avowed and The Outer Worlds 2 — didn't even come close to Microsoft's own sales target, with peaks of less than 20,000 simultaneous players, compared to the almost 70,000 that Skyrim, from 2011, still manages to attract. In this video, I recount the complete downfall of Bethesda (the nylon bag being changed, Game Pass stagnating at 30 million subscribers when the goal was 77 million, protests from the employees themselves), the behind-the-scenes story of the fight between Bethesda and Obsidian, and why "salvation" via Obsidian might just be more of the same problem, with a different face. Bethesda, Obsidian, and Microsoft: three once-legendary companies, trapped in the same decline—and they still haven't realized they are the problem.

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