Appealing Character Motion with Minimal Effort | Saša Budimir | Annecy HIVE 2024
Turning silly ideas into short animations is always fun. We'll take a couple of cute characters as an example and see how the procedural nature of Houdini can help us get an appealing motion based on rudimentary keyframed input. We'll walk through every segment from the initial idea to the final render, utilizing tools like KineFX, ragdoll, Vellum, hair/fur, and Karma. These seemingly silly creative outlets can be great for experimenting with new things and techniques, whether to satisfy curiosity or as a valuable experience applicable to your next gig. Saša Budimir is a freelance 3D artist/animator from Zagreb, Croatia with over 20 years of experience. During that period, he has worn many hats and has worked on numerous commercials, short animated films, and festival/TV/film openers. His great passion is making things that move around, especially in the form of quirky characters, while exploring different visual and animation styles. He can easily be distracted by being pointed towards the nearest pinball machine. 00:00:00 - Intro 00:01:23 - Procedural Animation 00:25:03 - Rigging, Lighting & Rendering 00:32:06 - Conclusion

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