Crash Bandicoot Warped: E3 Prototype Demo - Tomb Time

This is the last level of this prototype. The most notable difference here is the wall before the hard path that would eventually become the purple gem path. It's even different from the later prototype where it's a complete wall that you can't see through. Other than that, there are the usual minor differences like box placements. The hard path itself has no notable differences except for no gem at the end, so I didn't show it. As for the bonus round, yeah, that happened. For more details, see the links below. https://hiddenpalace.org/Crash_Bandic... https://tcrf.net/Proto:Crash_Bandicoo...