How to create 3D-assets for your game with Blender and Godot (or Unity / UE) - a material workflow

This video gives advice in how to implement a material workflow for creating 3D-Assets for Game development. Blender and Godot is used as examples but principles can be translated to other 3D-Software and game engines as well 00:00 Intro 01:10 Basics 05:01 Low-Poly Workflow 08:49 Texture paint Workflow Reuploaded with fixed Audio