How Slay The Spire Was Made and Why its Release Was a Failure
Thanks to Factor75 for sponsoring today's video. Use my link to get 50% off and free shipping on your first Factor box! https://strms.net/factor75_thatguyglen Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at https://get.fun/ Buy my merch ► https://thatguyglen-shop.fourthwall.c... Support me on Patreon ► / thatguyglen Become a YouTube member ► / @thatguyglen This The Slay The Spire documentary details the development of roguelike deck-building indie game Slay The Spire and goes behind the scenes of its creation. Discover why the two developers Anthony Giovanetti and Casey Yano wanted to fuse the genres roguelike and deck-building into a single-player experience. Thanks to their QA background, they knew player feedback would be the key to success. Therefore, they set up a Slack environment for playtesters and created a metric server to track all sorts of player data in order to make informed gameplay changes. The documentary also explores all the design decisions that Mega Crit Games made and shows how Slay The Spire’s Intent System came into existence. It also takes a close look at all the hurdles Anthony and Casey had to go through. For example, the Steam Early Access release was a failure initially. After two weeks, Slay The spire had sold 2,000 copies. The two developers tried sending out emails to press websites, but none of the bigger sites were interested in covering the game’s early access release. Lastly, the documentary explores why Mega Crit Games decided to switch engines two years after they started developing Slay The Spire 2. References: https://www.thatguyglen.com/article/J... Patreon: / thatguyglen Website: https://www.thatguyglen.com/ Twitter: / glencallaert Bluesky: https://bsky.app/profile/thatguyglen.... Outro song: Thank You R.G.E. - Joe Bagale #SlayTheSpire #MegaCritGames #GameDevelopment

How The Binding of Isaac Was Made and Designed to Fail

You'll Never Quit Slay the Spire. Here's Why

How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies

Slay the Spire II is (still) Fundamentally Unserious

Designing a Dice System That Feels Like Magic, Not Math

Generative AI is taking over YouTube Ads

Why is This the Scariest Chart in Electrical Engineering?

How Sacrificing a Trilogy of Other Games Led to Inscryption

The Lore & Story of Slay the Spire

you didn't leave warcraft, warcraft left you...

The Secret Behind Designing Wonder and Mystery in Video Games

Why You Lose in Slay the Spire 2 (And How to Fix It)

How (Not) to Make a Video Game: The Story Behind Project Zomboid

Funniest Run Ever!

From Browser Games to Facing Bankruptcy: How Cult of The Lamb Was Made

I Beat Slay The Spire with 0 Energy

Once you see this, You’ll see Competitive Games Differently

How Undertale Was Made and Why its Success Scared The Creator

Rock Paper Scissors 2

