Max Payne Speedrun - Single-segment, DoA difficulty - [56:41]
Max Payne Speedrun completed in a Single-segment (all in one go, no saves used) on Dead on Arrival difficulty (hardest) in 56:41 according to SDA timing. This beats my old 1:01:08 record and I completed the run on 7th March 2012. The run is on SDA: http://speeddemosarchive.com/demo.pl?... This is definitely the hardest run I've done; it's taken over a year and has gone from trying to break the 1 hour mark, to sub 58 and then finally sub 57. I only get 1 chance to do the p1c8 super jump through the trap door at about 20 minutes in and the success rate is less than 30%. In the end it was a case of careful practise, so that when I did get the jump I had a reasonable chance of making it all the way. As usual I completed the secret bonus level at the end as well, though you will notice I haven't played it in a long time, about 6 months! However, the strategy I came up with a long time ago still worked. For an explanation of all tricks used in the run, go here: http://speeddemosarchive.com/kb/Max_P... Max Payne v1.05 for PC via Steam

Max Payne Speedrun - Fugitive in 42:35 (Former WR) + Extendent Cut Ending

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Max Payne Speedrun - DoA difficulty - [42:41]

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[Old WR] Max Payne (Fugitive Difficulty) in 41m 50.340s
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Dishonored speedrun [42:59] single-segment

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Max Payne Speedrun - NYM difficulty - [25:34]

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