Breaking the Limits of Creativity | Conker's Bad Fur Day Retrospective
In today's retrospective, we take a look at Conker's Bad Fur Day on its 20th anniversary and examine why breaking the limits of creativity can create something marvelous. Released in 2001 as one of the final games on the Nintendo 64, Rare's raunchy platforming masterpiece has become a cult classic and a fan favorite among fans of the company. It relishes being as crude, immature, and offensive as possible — and on the whole, it succeeds. Why does Conker still hold a place in the heart of gamers today, and how well does it hold up 20 years later? Let's find out. #ConkersBadFurDay #Rare #Nintendo ---- Subscribe! https://tinyurl.com/y8hebek3 Join the CloudConnection Discord! / discord I stream on Twitch! / cloudc0nnection Check out The Cloud Collection — buy some games and support this channel! https://www.nexus.gg/cloud ---- TIMECODES 00:00 — INTRO 01:28 — DEVELOPMENT (TWELVE TALES: CONKER 64) 07:10 — GAMEPLAY 12:08 — LEVELS AND OBJECTIVES 17:14 — HUMOR 21:05 — AESTHETICS AND TECHNICAL ACHIEVEMENTS 25:17 — MULTIPLAYER 28:19 — NARRATIVE AND ENDING 34:06 — CONKER: LIVE AND RELOADED 43:17 — FUTURE OF THE SERIES 45:43 — CONCLUSION ---- SOURCES / RECOMMENDED READING: IGN: Conker Has a Bad Day (https://bit.ly/3bfEgft) GoNintendo: Rare Explains What Led to Twelve Tales: Conker 64’s Tonal Shift Into Conker’s Bad Fur Day (https://bit.ly/2PCl6rO) Rare Replay: The Making of Conker’s Bad Fur Day (https://bit.ly/3sWb0QZ) Conker’s Bad Fur Day Director’s Commentary (https://bit.ly/3bktEvY) Gamikia: Interview with Chris Seavor (https://bit.ly/3ebHuCE) NotEnoughShaders: Donnchadh Murphy Talks About Rare (https://bit.ly/3ecR7Rs) Unseen64: Conker’s Other Bad Day (https://bit.ly/3sJ6dSO) Rare Revealed: Conker Gettin’ Medieval Concept Art (https://bit.ly/2PEZ3AV)

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