I Tested 6v6 Overwatch to Prove Everyone Wrong
The format change of Overwatch 2 from 6v6 to 5v5 has spawned an endless debate. Regardless of which format you prefer, the developers of Overwatch 2 have finally addressed the growing frustration with the solo-tank format after more than a year of complete silence. In this video I will be going over the historical problems with 6v6 and why the format change was made (from a gameplay perspective), how we were able to test 6v6 Overwatch in Overwatch 2 using the Workshop, and what insights I learned from the testing. All in search of the answer to one question: Is 6v6 Overwatch more fun than 5v5? Workshop code: GCP1Z Original 6v6 Discord: / discord -- OW2 Coaching: https://coachspilo.com/coaching Watch Live on Twitch: / spilo Discord: / discord Coaching Channel: / @spilocoaching Stream VODs: / @spiloclips Patreon: / spilo TikTok: / coach_spilo Instagram: / coach_spilo Twitter: / coach_spilo Spilo's Band: https://open.spotify.com/artist/07JpQ... -- Thanks for watching! 0:00 Introduction 1:09 Why 5v5? 3:35 Why 6v6 (again)? 5:33 How did we test 6v6? 6:40 6v6 Test Results 7:36 The Space Problem 9:26 More Targets, Less Space 11:55 Gameplay Shakeups 14:41 Hero Design Problems (Shocker) 17:43 Player Feedback 21:50 Importance of Hero Picks 22:30 Final Thoughts Songs used (in order): Sky Station Galaxy - Super Mario Galaxy 2 Secret Course: Sky and Sea - Super Mario Sunshine The Wind is Blowing at Cavi Cape - Mario & Luigi: Bowser's Inside Story Shop - The Legend of Zelda: Ocarina of Time Network Mode (unused) - Marvel vs. Capcom 2 Steam Gardens - Super Mario Odyssey Dreamyard - Pokemon Black & White Breeze Time - Yakuza 0 Akuma Theme - Street FIghter III: Third Strike Sophisticated Fight - Sora no Kiseki FC edited by Ryanp

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