World Machine & Splat Maps to UE4 Workflow
If you use an external DCC app to create your content and splat maps and want to use them in UE4 for your terrain, then this video's for you. We'll step through the process of exporting data from World Machine, how to create terrain in UE4, and how to associate your masks to your terrain layers directly in editor. 00:00 - Intro 00:27 - World Machine Setup 08:24 - Creating Terrain in UE4 16:25 - Resizing Masks in Photoshop Documentation: https://docs.unrealengine.com/en-US/E... Suggestions? Have a suggestion or request for future videos or need assistance with a particular topic? Drop a comment and I’ll do what I can to make it happen. About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way. About my studio: https://www.badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.

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