The Sounds of The Last of Us: Part 2

Beau Anthony Jimenez, Sound Designer at Naughty Dog shares some of the creative processes explored to create the sound for The Last of Us: Part 2. Listen to the full podcast conversation on SoundWorks Collection: https://bit.ly/30unqEg In this conversation we chat with the sound team from Naughty Dog to discuss their extensive work on The Last of Us: Part 2. We explore the gun and foley sound recordings, creating the terrifying sounds of the infected, the whistle language of the Seraphites, the unique glass and breathing sound systems, Ellie’s guitar gameplay sounds and much more! Robert Krekel - Audio Lead Neil Uchitel - Senior Sound Designer Jonathan Lanier - Audio Programmer Maged Khalil Ragab – Dialogue Supervisor SUBSCRIBE ON YOUTUBE: http://bit.ly/SubscribeSoundWorksColl... AUDIO PODCAST SUBSCRIBE: https://linktr.ee/soundworkscollection CHECK OUT MORE VIDEOS: www.SoundWorksCollection.com