エイム力より「ムーヴ力」から鍛えてみませんか?【瞬間一位スプラ解説】
Let's call it the "Movement Theory" ✨ *The definition of "Movement Power" is based on my own interpretation. (I couldn't find anything similar in my research.) As I mentioned in my previous video and note, this is mostly about getting kills. If aiming power is like muscle strength, Movement power is like physical combat. Each is important, but they can complement each other, so I suggest you try focusing on the one you're better at. ---------------------------------- 0:00 Introduction 0:28 Movement Power 0:43 Combining Existing Knowledge 1:00 Practice Method 2:16 Practical Explanation 2:38 Summary ---------------------------------- Supplement [Relationship with Existing Knowledge] ・Line of Sight Management ・Using Cover ・Side Deployment ・Stealth ・Sneaking ・Squid Roll ・Shortcuts ・Inertia Cancel ・Bullet Dodge ・Positioning These can be grouped together and placed on a line. [Regarding Range] Aiming Ability Range --- Micro Middle Macro ------------------ Movement Ability Range If we're just talking about range, it's about this much of a difference. Therefore, it's recommended for people who are stronger fighting on a larger axis. [How to Use the Concept of Movement Ability] Basically, the categories are too broad, so it could only be trained unconsciously. When that unconsciousness can be perceived through this concept, the following changes occur... ↓ 1. Knowledge Compression It becomes a trigger for using movement-related knowledge during face-to-face encounters or matches. Various pieces of knowledge are picked up by the common call of "Let's move in a way that gives us an advantage." Alternatively, knowledge can unconsciously connect and lead to action. 2. Identifying the Cause of Defeat After a face-to-face encounter, it's easy to see that your aim was bad, but realizing that you didn't use cover effectively requires a certain knack. Therefore, if you first separate the cause of defeat into movement ability and aiming ability, it becomes easier to branch out and identify the specific issue. Alternatively, you might discover previously unseen points for improvement. 3. Understanding Suitable Practice Areas and Techniques For those who excel at "macro-level battles with a longer time horizon" rather than "battles of instantaneous reflexes," practicing movement ability is overwhelmingly more efficient and immediately effective than practicing aim. 4. Efficiency The above three factors increase the amount of improvement per unit of time. This means you can acquire the "right to fight stronger opponents" as quickly as possible. -------------------- Splatoon 3 This video is merely a verbalization of "my" judgment. It does not claim to be the only solution. My apologies.
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