MIT App Inventor 2: Wordl Inventor
It is shown how to make a simple Wordle-like word game: six tries to guess a five-letter word, where each letter box of the guess becomes colored according to the letter occurrence in the unknown word. 00:01 Introduction to the Wordle game 01:13 Devise an Algorithm 03:34 Layout organization – Designer Editor 04:50 Blocks Editor – Setting up 05:48 Initialize the Screen 08:25 Main Code 08:38 Check if the end of the game was reached 09:44 Scan through all the text boxes and compose the current six guesses [global guesses] 10:53 Check if the first guess was made 11:21 Find the last guessed word [item] 11:56 Check if the sixth/last guess was made 12:20 Start checking each letter of the current guessed word [item] 13:06 Initialize the two lists of indices 13:26 Find indices of the current letter in both the wordl [indw] and in the current guess [indg] 13:42 Build the procedure ‘findIndices’ 17:08 Compare the indices [indw] and [indg] and assign the letter box colors for the current guess [item] letters: 17:17 If [indw] is empty (the letter not in the wordl) 17:46 If [indw] and [indg] are the same length (the same number of occurrences of the letter) 19:46 If [indg] has one and [indw] has two indices (one and two occurrences) 20:41 If [indg] has two and [indw] has one index (two and one occurrences) 22:10 Check whether the full wordle was guessed correctly 23:13 Check whether the last guess was made 23:57 Demonstrate the end the example game 25:05 A short overview of the whole code 29:16 Reminder about the Tutorial

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