HOUDINI Create a Pebble Shore - part 4/4 adding grass and water

You can find the file for this project on my patreon.com/terranimator In this tutorial, we will scatter grass over the ground using a Copy Stamp SOP node. Additionally, we will utilize attributes such as pscale and rot to drive our randomization. After creating a simple material, we will use the Material Style Sheet and a custom attribute to randomize the values of the grass map, giving a unique look to each instance. #houdini #houdinitutorial https://www.patreon.com/posts/pebble-...