Blind Playtest of "Mortal Shell II" Souls-Like Open-Beta (Part 5/6)

Cleansed a beacon by pure luck, just blundered through it and somehow made it. Was surprisingly able to beat The Wandering Shepherd boss fight only to be steamrolled over by Magdalena, The Lady of the Woods. All in all, I'm surprised I've gotten this far to get to a major boss (I think she's a major boss due to the cutscene). "Mortal Shell II" on Steam: https://store.steampowered.com/app/47... Playtest Highlights: Playtest Update and Session Continuation (00:00:01 - 01:50): The creator introduces an update to the Mortal Shell 2 open beta and explains that they are continuing their playthrough from where they left off, noting the game's massive scale. The Necessity of Cleansing Beacons (03:51 - 04:39): The creator discusses their realization that cleansing beacons is a mandatory mechanic for progression in certain areas of the game. Combat Boredom and Repetition (11:50 - 13:30): The creator expresses a sense of boredom after five hours of play, attributing it to the repetitive nature of the combat cycle, which involves constant sword swinging and beacon cleansing. POV and Lock-on Frustrations (17:23 - 18:17): The creator notes a specific frustration with the control system, explaining how locking onto a target prevents them from freely moving their point of view. Technical Bypassing of Enemies (20:18 - 21:29): The creator describes a technical occurrence where they were able to bypass a difficult encounter after the enemies fell, allowing them to proceed to cleansing a beacon. Unintentional Beacon Cleansing (21:38 - 22:24): The creator admits to cleansing a beacon through what they believe was an unintended sequence of events, though they are happy to take the progress. Enjoyment of Challenging Pacing (27:42 - 28:49): Despite losing a battle, the creator shares that they enjoyed the specific difficulty and pacing of the encounter, finding it fun and different. Triumphant Boss Defeat (34:20 - 34:42): The creator expresses surprise and happiness after defeating the "The Wandering Shepherd" boss, a victory they didn't initially expect. Renewed Interest in the Narrative (36:11 - 37:01): The creator mentions their satisfaction with encountering more story elements and dialogue after a long journey through various game environments. UI and Collision Frustrations (45:17 - 45:40): The creator highlights a minor frustration with the environment's collision detection, noting that they had to stand at a specific angle to squeeze through certain passages. Technical Item Interaction (47:49 - 48:22): The creator points out a technical delay where they were unable to pick up a specific item until the fragments of broken boxes had completely disappeared. Final Boss Attempts and Wrap-up (56:18 - 57:06): The creator summarizes their session, celebrating their beacon cleansing and boss victory while acknowledging their current struggle with a new boss before signing off for a break. Playtest Data Points: Boredom: 00:11:54 Triumphant: 00:34:20 Apprehension: 00:41:21 Experimental Player Strategy: 00:44:59 Annoyance: 00:47:32 Narrative: 00:03:45, 00:36:11 Controls/Tutorial: 00:17:25, 00:15:50 Technical Issue: 00:20:18, 00:47:49 Progression/Systems: 00:21:47 Pacing/Difficulty: 00:27:53 UI/UX: 00:45:17 Timestamps: 00:00:00 - Session Intro 00:01:23 - Exploring the Sunken Village 00:02:15 - Beacon Cleansing Attempt 00:07:35 - Facing the Elite Guards 00:10:12 - Tactical Retreat and Recovery 00:12:20 - Unexpected Ambush 00:15:41 - Environmental Combat Challenge 00:17:22 - Camera Lock-on and Movement Issues 00:20:10 - Bypassing Elite Enemies via Gravity 00:21:47 - Successful Beacon Cleansing 00:27:41 - Enemy Pattern Recognition Practice 00:33:00 - Boss Encounter: The Wandering Shepherd 00:34:20 - Triumph: Defeating the Shepherd 00:35:01 - Dialogue with the Crow NPC 00:37:41 - Leveling Up and Shell Upgrades 00:38:14 - Entering the Abandoned Mine 00:38:37 - Customizing Equipment and Infusions 00:42:00 - Boss Cutscene: The Lady of the Woods 00:43:30 - Initial Boss Strategy and Pattern Learning 00:47:45 - Technical Item Pickup Glitch 00:51:16 - Block and Counter-Attack Testing 00:56:18 - Session Recap and Final Feedback #playtesting #GameExploration #demogameplay

Blind Playtest of "Mortal Shell II" Souls-Like Open-Beta (Part 6/6)
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Blind Playtest of "Mortal Shell II" Souls-Like Open-Beta (Part 6/6)

Mortal Shell 2 Demo - Can It Surpass the Original?
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Mortal Shell 2 Demo - Can It Surpass the Original?

I CHEAT with HACKER CARS in the GTA 5 water experiment! 😂
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I CHEAT with HACKER CARS in the GTA 5 water experiment! 😂

Weekly Review-🌈 and reality ☝️Merz losing control!
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Weekly Review-🌈 and reality ☝️Merz losing control!

This Souls-Like is GORGEOUS & its Combat INSANE! I MORTAL SHELL 2 #soulslike #aenduril #action
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This Souls-Like is GORGEOUS & its Combat INSANE! I MORTAL SHELL 2 #soulslike #aenduril #action

Blind Playtest of "Amalgam" Futuristic Narrative FPS Closed-Beta (Part 1/?)
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Blind Playtest of "Amalgam" Futuristic Narrative FPS Closed-Beta (Part 1/?)

Papaya bitter-sweet | Rennen - XXL Highlights | Großer Preis von Ungarn | Formel 1 2026
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Papaya bitter-sweet | Rennen - XXL Highlights | Großer Preis von Ungarn | Formel 1 2026

Anything but the AfD! | Winter's Week
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Anything but the AfD! | Winter's Week

SCHAFFT der PORSCHE-PROFI das UNMÖGLICHE?! - Flat Porsche Experts - 100% PRÄZISION unter HOCHDRUCK!
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SCHAFFT der PORSCHE-PROFI das UNMÖGLICHE?! - Flat Porsche Experts - 100% PRÄZISION unter HOCHDRUCK!

"I would leave" – Norbert Bolz settles the score with Germany
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"I would leave" – Norbert Bolz settles the score with Germany

I played mortal shell 2 beta: part 5 (Finale)
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I played mortal shell 2 beta: part 5 (Finale)

Blind Playtest of "Arctic Drive" Relaxing First Person Survival Closed-Beta (Part 1/?)
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Blind Playtest of "Arctic Drive" Relaxing First Person Survival Closed-Beta (Part 1/?)

⁣🎙️ Terrorist Abdul Ballout war als Gefährder bekannt I NIUS Live am Abend SPEZIAL am 26. Juli 2026
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⁣🎙️ Terrorist Abdul Ballout war als Gefährder bekannt I NIUS Live am Abend SPEZIAL am 26. Juli 2026

MORTAL SHELL II    Gameplay | no commentary
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MORTAL SHELL II Gameplay | no commentary

I'M BEING HUNTED and THREATENED on DAY 1 of MINECRAFT HEROES 3! (New Project)
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I'M BEING HUNTED and THREATENED on DAY 1 of MINECRAFT HEROES 3! (New Project)

Schock: Selensky greift erstmals Iran an & Mullahs kündigen Rache an!
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Schock: Selensky greift erstmals Iran an & Mullahs kündigen Rache an!

This Soulslike Might Be the Next Big Thing 😳 | STAND: Sins of the Immortals Demo
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This Soulslike Might Be the Next Big Thing 😳 | STAND: Sins of the Immortals Demo

I AM IMPOSTOR WITH THE CREATOR OF THE GAME
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I AM IMPOSTOR WITH THE CREATOR OF THE GAME

Kerrik Quickplays The Mortal Shell II Open Beta (Session #2)
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Kerrik Quickplays The Mortal Shell II Open Beta (Session #2)

Former intelligence chief Maaßen warns: "The AfD will surprise us all"
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Former intelligence chief Maaßen warns: "The AfD will surprise us all"