UE4 - Using Blueprint Objects instead of Structs for efficient data storage and manipulation
In this video we look at using objects in Blueprints to store and manage data instead of using structs. Structs can be useful in Unreal to quickly store large amounts of data in a single variable, but they become increasingly difficult to work with the more data you have in that struct, especially if you have nested structs. In this video I show you what a Blueprint object is - How you can use those objects to store, manage and control as much data as you want and how I use them in my game to control modifiers which are all self managed. Steam Page: https://store.steampowered.com/app/14... Meeki Games Home Page: http://www.meekigames.com/ Discord Link: / discord

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