Viewtiful Joe Commentary
This video follows on from my Devil May Cry Commentary which I recommend watching first, link below. There are flashing lights in the opening cutscene which could be a problem for some viewers. Devil May Cry Commentary: • Devil May Cry Commentary Patreon: / matthewmatosis Sources - Devil May Cry 2 under new management (Kamiya interview with 1UP about Ōkami, circa 2006): • Hideki Kamiya on Ōkami (1UP Interview) - PS2 Ōkami as Clover’s debut original title (I probably should’ve attributed this quote to Kamiya instead of Inaba but Inaba echos the sentiment further in): http://web.archive.org/web/2016022008... Co-op was under consideration: https://web.archive.org/web/200609031... Joe doesn’t look cool (Kamiya interview with 1UP about Ōkami, circa 2006, same as above): • Hideki Kamiya on Ōkami (1UP Interview) - PS2 HMD means His Master’s Dance (this can also be seen on a poster during the end credits): https://web.archive.org/web/201610300... Mikami’s advice to focus on the good: http://web.archive.org/web/2018022514... Kamen Rider influenced boss design: https://web.archive.org/web/202001032... Slow Mo Fast Walking was added late in development (Kamiya’s Bayonetta commentary Chapter 3, Verse 7): • Bayonetta Developer Commentary Part 13 (Ch... Inaba on difficulty escalation (2016 GDC talk “Action Without Borders”): • Platinum Games: Action Without Borders Bayonetta at a lower speed (Hidekimatic Play from the PlatinumGames channel): • BAYONETTA -Normal Hidekimatic Play VFX inspiration and Inaba’s ultimatums (Iwata Asks The Wonderful 101, Part 5): https://www.nintendo.co.uk/Iwata-Asks... V-Film placement (Iwata Asks The Wonderful 101, Part 3): https://www.nintendo.co.uk/Iwata-Asks... Inaba discusses Ōkami and Kamiya’s directorial style (Inaba interview with 1UP about Ōkami, circa 2006): • Atsushi Inaba on Ōkami (1UP Interview) - PS2 Objection: https://web.archive.org/web/201410080... Dante & Trish: https://web.archive.org/web/202001032... https://web.archive.org/web/201912081...

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