Beyond Impressions: Measuring Phygital Fashion and XR Brand Play
Brands don’t just need impressions; they need phygital systems that turn culture into measurable attention. In this session, we’ll show how SNEAKAR XR, DREKA AI, Fr8qu8ncy, and The Omniverse City are bridging immersive gamification and real‑world XR activations into one continuous, trackable brand loop. We’ll tap into the “ENVY fashion tycoon” mindset: fashion as a game, a status layer, and a utility layer for communities, not just a look. Together we’ll break down how digital couture, avatar skins, and in‑world gear become levers for fandom, retention, and revenue inside immersive environments and creator‑driven social worlds. Using live examples, we’ll explore how branded skins, digital merch, and functional gameplay items turn CPG and fashion brands into playable media—with WebXR and IRL activations acting as the on‑ramp. That includes redemption mechanics that connect a skin earned in‑game to a product in hand, closing the loop between the digital and the physical. You’ll leave with a concrete blueprint showing: how to design fashion‑forward XR experiences what to measure (sessions, dwell, redemptions, repeat play) how to package those metrics so brands and agencies can treat immersive campaigns like any other media buy—only with deeper participation and higher‑value engagement. Moderator: Ian Harrison, Co-founder/ Head Innovation Dude, SNEAKAR.IO Session Speakers: Charlene Nichols, Founder/Creator, The Omniverse City Dreka Gates, FOUNDER, DrekAI Emery Morrison, Founder/President, FR8QU8NCY This session was recorded at AWE USA 2026 - the world's leading XR + AI event series. To learn more visit: https://www.awexr.com/

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