Conquering the Creative Challenges in Marvel's Spider-Man
In this 2019 GDC talk, Insomniac Games' Bryan Intihar discusses how Insomniac Games overcame three major hurdles in order to hit the creative/narrative goals that were set for Marvel's Spider-Man. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Animating the Main Villain in Marvel's Spider-Man (or "What, I'm Rigging HOW Many Legs?!")

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Rules of the Game: Five Tricks of Highly Effective Designers

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Unmasking Marvel's Spider-Man 2 with Bryan Intihar - Beyond 821

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The Miraculous Story of Insomniac Games

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