🎤 INTERVIEW : Analyse des capacités graphiques du Commodore 64, via de nombreux jeux, avec Laurent 🎤
Exceptional new video, where our friend Laurent details the graphics and display capabilities of the Commodore 64, through numerous vintage games: Ghosts 'n Goblins, IK+, R-Type, Operation Wolf, and Shadow of the Beast. To do this, he uses a debugger that analyzes images in real time... it's truly amazing!! Once again, fascinating and very informative: you'll never look at your old games the same way again ^^ Link to download the C64 debugger. https://sourceforge.net/projects/c64-...

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Commodore 64 Chip Designer Interview: Albert Charpentier

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🎤 INTERVIEW : Comparaison des différentes capacités sonores sur Ordinateurs 8/16 bits, avec Laurent🎤

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The Great History of Delphine Software.

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🎤 INTERVIEW: ColecoVision's graphics capabilities, demonstrated through numerous demos, with Laur...

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Ma compil Amstrad CPC #65

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American Reacts to "Why the World Thinks Americans Are Brainwashed"

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How DOS Graphics Changed Gaming Forever (CGA to SVGA)

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S13 E17: Trump’s Reflecting Pool, Redistricting & Soaps: 6/28/26: Last Week Tonight with John Oliver

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Elite: "The game that couldn't be written"

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C64 Ultimate im Praxistest von Jörg Langer (Retro Gamer 2/26)

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Is the AfD a threat to Germany? Mehdi Hasan & Maximilian Krah | Head to Head

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Commodore History Part 3 - The Commodore 64 (complete)

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🎤 INTERVIEW: 3DO Graphics Capabilities, via numerous demos, with Laurent 🎤

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The revival of the COMMODORE 64 and the Neo-Geo AES

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🎤 INTERVIEW PART 1: Atari 2600, Système graphique, Démos, avec Laurent 🎤

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Computerzeit 4 Folgen (1984,85,87,88) ARD alpha retro

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Was 1988 the Year Zzap!64 Changed Forever? | 55 C64 & Amiga Award Winners

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How Rockstar fit an entire city into PlayStation 2 memory

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Planet X2 for the Commodore 64, The Making Of.

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