How Emulators 'Rewind' Games | MVG
Ever wondered how emulators work? In this episode we perform a technical deep dive on how emulators can Rewind games and how Save States work. We demonstrate these features with the Nintendo Game Boy as the target emulation device. Credits : ► BSOD Gaming - • Epic Emulation Updates | Huge Upgrades to ... ► Digital Foundry - • DF Retro: Capcom Home Arcade - Emulation A... ► someother1ne - • PS3 Gran Turismo 5 on PC 4K RPCS3 emulator... Social Media Links : ► Facebook : / modernvintagegamer ► Twitter : / modernvintageg ► IG: / modernvintagegamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp #Emulation #SaveStates #Rewind

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How Graphics worked on the Nintendo Game Boy | MVG

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I Bought (Part of) Microsoft's Weird Table PC

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Why do NES colors look so different in emulators?

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Game Boy Advance: Incredible tech on just 2 AA Batteries

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How Cartridges worked on the Nintendo Game Boy | MVG

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The History of DRM & Copy Protection in Computer Games

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Secrets of the Nintendo Game Boy Boot Logo | MVG

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The SNES Emulation War of 1997 | MVG

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How Rockstar fit an entire city into PlayStation 2 memory

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What happened to the Nintendo 64 Classic Mini ? | MVG

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How Graphics worked on the Super NES | MVG

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Forget Zune. Forget Vista. Copilot Is Microsoft's Biggest Failure

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How Inaccurate are Nintendo's Official Emulators?

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A (Brief) History of 4chan

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The Death of Mini Consoles

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How Windows 11 BROKE Grand Theft Auto: San Andreas

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How Graphics worked on the Nintendo Game Boy Advance | MVG

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Did Nintendo really forget to Optimize Super Mario 64 ? | MVG

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What's Beyond the Screen Borders of the NES?

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