Anime Billboard Foliage + Speedtree | Blender Timelapse
Find Me: / trungduytrng / trungduytrng https://x.com/trungduyng https://www.artstation.com/trungduyng Download this Blender Scene on: / trungduyng It’s Vietnamese Teachers’ Day (actually it's Nov 20th), so I wanted to make an artwork to celebrate my old high school. And while working on it, I accidentally discovered what is possibly the best anime-foliage method I’ve ever made — at least in my entire career so far. So in this video, let me walk you through how I actually did it. In this video, I recreate an anime-style tree using a brand new method that mixes SpeedTree wind animation with Blender billboard leaves. This is my most accurate anime tree workflow so far, and I’ll walk you through the overall process. I also touch on how AI tools, such as Tripo AI or Gemini, can speed up certain parts of art production without replacing creativity. If you’re into digital art tutorials, 3D rendering in Blender, or building stylized environments, you’ll enjoy this breakdown. You can also check out my tutorials on anime grass in Blender, stylized grass Blender, and how I approach Blender environment setups for my scenes. Let me know if you want a full tutorial on this tree system! Traffic Geometry Node system: • How to make Traffic Systems in Blender 3.0! Quad Remesh: https://exoside.com/ AccuRig: https://actorcore.reallusion.com/auto... SpeedTree: https://store.speedtree.com/ Tripo AI: https://www.tripo3d.ai/ 00:00 Explanation 7:00 Background 8:25 SpeedTree 10:08 Match Camera to Photo 10:46 import tree & setup basic shader 16:02 Palm tree 17:48 Draft render 18:12 Experiment with billboard foliage methods 19:29 Billboard foliage shader 19:49 Settling on "Mesh to Points" GN method 24:12 Baking vertex normal - most important! 25:56 More tree adjustments 26:20 Students 3D model from Tripo AI 26:25 Remesh, re-UV & re-texture (it's a mesh!! get it..?) 27:24 Rig and animated using AccuRig 31:29 Import animation into Blender 31:44 Setup Geometry Node for crowd 32:26 Layers! 34:00 Idle animations 34:46 Character Shader (later I added cel-shading off camera) 35:13 Leaves falling 37:37 Real life Details 38:09 Result 38:30 Find me! . Music Credit: Music licensed from BGMC Library (bgmc-library.com) License ID: 3672beec-5238-42c4-8f21-ccfaf6e86782 Licensed to: Trung Nguyen Used as background music

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