Ex-Bungie Dev reacts to reprisal of his past work | Destiny 2: The Whisper and Zero Hour
Fractal Grove co-founder and Lead Designer, Vince, worked at Bungie until 2019 and was part of the team that brought legendary Destiny 2 missions to life including "The Whisper" and "Zero Hour". This video is an edited down version of a livestream where Vince reacted to the Bungie "Into the Light" stream. Vince shares tons of game design insights into the development process that went into "The Whisper" and "Zero Hour" and also talks about the first appearance of Mithrax in Destiny 2, shows off studio merch, and reminisces about his time working at the studio. After this, Vince played through "The Whisper" with @MakowskiHalo and shared some more insights and stories behind-the-scenes. You can find that video here: • How THE WHISPER Was Made | Playthrough/Int... Fractal Grove is a creative studio and technology company based in Colorado. Follow us on Twitch - / fractalgrove 00:00 Intro and showing off Merch 00:55 Bungie Stream Start. Vince Backstory 01:07 Bungie Charity Stream Team Wipe Story 01:41 Introducing Couch 01:51 The Whisper origin story 02:56 Vince working with Tom 03:15 Mixthrax and "Enemy of my Enemy" quest story 05:26 Photos with Whisper of the Worm and Outbreak Prime models 05:55 Destiny 2 needed more secrets 06:14 Bring back Black Spindle 06:39 Process and Team Roles 07:05 Whisper Combat Arena layout is mirrored from Black Spindle 08:00 Whisper concept sketch discussion 08:55 Whisper floor geometry is an illusion 09:35 Designing around high player mobility 10:25 Whisper lore discussion - Xol and Sword Logic 11:50 On noticing changes in the reprisal previews 12:15 Whisper was a love letter to the community 12:50 Sticking to your guns on difficulty 13:28 Players in-game wouldn't believe Vince about working on Whisper 13:50 About Io 14:25 Whisper used mostly preexisting assets on a small budget 14:55 Green Room creation 16:18 First Green Room test story 17:45 Players had less mobility when The Whisper was originally created 18:40 Some studio members struggled with the difficulty level 20:20 Cabal again?! The infamous first day RNG 21:30 Sherpa switches?? 22:35 Player inputs as a waveform over time 23:10 Parkour! 23:30 Whirlpool room memories 24:00 Zero Hour - TREVOR was a nightmare (to develop) 25:55 Star Was Phantom Menace influences 26:20 Zero Hour - first combat memories 27:15 Designed for a Nightstalker Tether 27:55 Discussing Regrets - things to improve 29:40 TREVOR name origins 31:20 Whisper was always Vince's favorite gun 32:05 Whisper of the Worm was considered too OP internally 33:00 Vince pitched Vex Mythoclast as the reward for Zero Hour 34:40 Working on New Light and "Risk/Reward" mission 36:00 Challenges of working on a Game as a Service 37:09 The Whisper was a "bump" after Curse of Osiris and before Foresaken 37:45 Vince worked on the Saint 14 quest

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