The Guilty Gear Style In Blender (Part 1): Creating The 3 Texture Maps
Welcome to my first Blender tutorial series! In these videos, I will share my research and study into the the ARC System Works style of anime texturing. This video is Part 1 of 3 because I decided at the last minute, while editing the video, that it would be easier on you guys if I split the video up rather than make it 2+ hours long. So at times, throughout these videos, it will seem as though I'm talking like it's all a single video. I did my best to make this tutorial series beginner friendly. Also, a times, I may repeat myself or stutter, I apologize for that. I do recommend that you at least have a basic understanding of blender and photoshop. ==================================================== Follow me on: / hiroarchus Music used: https://www.bensound.com/royalty-free... T: #blender #tutorial #anime

The Guilty Gear Style In Blender (Part 2): Texture Setup and Outlines

5 Pro Tips to Achieve the Perfect 2D Animed Look in 3D using Blender!

Full Guide to Body Retopology in Blender in 10 Minutes

The Animation of Guilty Gear Xrd & Dragon Ball FighterZ
![Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime]](https://i.ytimg.com/vi/AeezeBD_f0c/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLAbXEjbXCCCHPQ2XdfPa6XmlFK3Mw&usqp=CCc)
Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime]

Kamehame-How I sculpted Goku in Blender

I Made Oceans Feel ALIVE To Prove AAA Studios WRONG

Change Your Understanding of Topology In Six Minutes

Guilty Gear Stylized shader in Blender's EEVEE (Part 1 of 4)

I Trapped Speedrunners in an Infinite Loop

The Guilty Gear Style In Blender (Part 3): Inner lines, blue channel, and normal editing tricks

Anime Shading Topology (Guidelines)
![[STYLIZED GRAPHICS TUTORIAL] Recreating the art style of Guilty Gear Strive in UE5](https://i.ytimg.com/vi/evo7E4ahLnE/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCW84nUl2S2u9V01qfNxKtklQfVBQ&usqp=CCc)
[STYLIZED GRAPHICS TUTORIAL] Recreating the art style of Guilty Gear Strive in UE5

Did AI Just Kill VFX?

Clean Toon Face Shading with Object Normals in Blender
![Guilty Gear Strive - Funniest Intro Dialogues [ENG]](https://i.ytimg.com/vi/5DPkAj42E0U/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCn_fRPOJH4044koa-4v9g9PPUzHQ&usqp=CCc)
Guilty Gear Strive - Funniest Intro Dialogues [ENG]

Customizing Normals - 1: Series Overview + The Problems

Tutorial Editing normals for shading anime blender 3 3

I tried to make a Manga
![Turning Photo Realistic Textures into Anime Style Shaders in Blender [EEVEE] - Comfee Tutorial](https://i.ytimg.com/vi/5ajQHT6SIqM/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCNkalcPe2-mo3U4VO4ODt9JlE8Kw&usqp=CCc)
