FromSoftware's Kuon Hidden Lore Explained

The devil is in the details, the same details that bred a cult following for the game are concurrently responsible for shunning off the others, And so I’ll be going in depth through the game’s narrative, design and legacy, focusing on small details that might’ve been overlooked, and see how it all embellishes in the game’s universe. Additionally I'll be analyzing the elder priest's involvement in the game's narrative and how it connects in the bigger picture. Hope You Enjoy! . Special Thanks to: ‪@z3r0CopyrightFreeMusic‬ ‪@SurvivalSpheres‬ ‪@celestialaeonproject‬ For Providing Music. And Huge Thanks to ‪@KowabanaJapan‬ as her videos helped me tremendously in navigating through the game's storyline. #kuon #fromsoftware Kuon is a 2004 survival horror video game developed by FromSoftware for the PlayStation 2. Published by FromSoftware in Japan, it was released in North America by Agetec, and in Europe by Nobilis and Indie Games Productions in 2006. The narrative takes place in Japan's Heian period, and follows the actions of three protagonists during an outbreak of monsters at Fujiwara Manor in Kyoto; Utsuki, daughter of the onmyōji Ashiya Doman, Doman's apprentice Sakuya, and the veteran onmyōji Abe no Seimei. Gameplay has the different characters exploring the grounds and buildings of Fujiwara Manor, solving puzzles and fighting off hostile monsters.