Intuitive Game Design
In this video I explore some examples of intuitive game design from Days Gone, Skyrim, and inFamous: Second Son Patreon: / adamsrayi Music in order of use: The Notebooks - Stray ost We’ve All Done Things - Days Gone ost Minor With Cricket by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... True Love - Red Dead Redemption 2 ost Far Horizons - Skyrim ost The Streets of Whiterun - Skyrim ost Alibi - inFamous Second Son ost Accralate - The Dark Contenent by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Work and Worship - Cult of the Lamb ost #skyrim #daysgone #infamoussecondson

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Why is There no Other Game Like Skyrim?

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What Makes A Good Luck Mechanic?

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Grim Fandango - Full Longplay

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Aging a Game World

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Scrolls-Likes: The Unexpected Rise of a New Genre of RPG

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A SKYRIM DOCUMENTARY | You're Finally Awake: Nine Developers Recount the Making of Skyrim

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A Theory of Depth for Game Design

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Can You Live An Average Life In Skyrim?

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The Structure of Open-World Games is Weird

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World Building with Aesthetic Contrast

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The Anatomy of a Great Video Game City

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Red Dead Redemption 2: Simulating a Love of Nature

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Why The Best Open World Is A (slightly) Closed World

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18 Open World Games Worth Every Penny!

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The Lost Art of Collectivist RPGs

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Lonely Games and the Majesty of Solitude

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Rainy Days and Video Games

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Why Did You Love Skyrim

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Where are all the Skyrim killers?

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