Intuitive Game Design
In this video I explore some examples of intuitive game design from Days Gone, Skyrim, and inFamous: Second Son Patreon: / adamsrayi Music in order of use: The Notebooks - Stray ost We’ve All Done Things - Days Gone ost Minor With Cricket by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... True Love - Red Dead Redemption 2 ost Far Horizons - Skyrim ost The Streets of Whiterun - Skyrim ost Alibi - inFamous Second Son ost Accralate - The Dark Contenent by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Work and Worship - Cult of the Lamb ost #skyrim #daysgone #infamoussecondson

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I gave Skyrim NPC's intelligence and then drove them insane

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World Building with Aesthetic Contrast

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The Stealth Archer Was Inevitable

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Lonely Games and the Majesty of Solitude

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Friction: The Battle for Modern Game Design

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The Lost Art of Collectivist RPGs

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Why Skyrim’s Cities Feel Realistic (And Starfield’s Feel Fake)

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The Best Pirate Game Isn't a Pirate Game...

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Aging a Game World

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Rainy Days and Video Games

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Skyrim is the Perfect Fantasy World

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...Why Skyrim?

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"Cinematic" Games and Their Very Weird Storytelling

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Game Mechanics & Systems Thinking

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Starfield: A Post Mortem

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Video Game Cities Are Weird

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Scrolls-Likes: The Unexpected Rise of a New Genre of RPG

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Why Open World Games Are Evolving Backwards

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The Anatomy of a Great Video Game City

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