UE 5.4 - Animated WPO & Normal Map Generation Tutorial
In this video we take a look at how to create complex animated patterns in HLSL that deform a surface using World Position Offset (WPO) as well as how to Generate/Approximate Vertex Normals of a Deforming Surface as well as how to Generate Normals from a Pattern or Height using HLSL. HLSL Tutorial Series: • Unreal Engine 5 - Technical Shading With HLSL Patreon: / renderbucket Discord: / discord Tags: DDX, DDY, Generate Normal Map, Generate Vertex Normals, Animated Displacement, Calculate Normals, Normal From Height, HLSL Tutorial, Unreal Engine Shading Tutorials, Tech Art, Game Development Tutorials, HLSL Animated Shader, Pattern Generation, World Position Offset
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World Position | 5-Minute Materials [UE4]

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You’ve never seen PCG do THIS! - Animation in Sequencer?
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