UEC++ From Basics to Advanced | M33-006: Driving Character Movement

With assets in place, this lesson implements the character movement logic in C++. You will extend the FPCSimpleCharacter class with arm and camera components, adding a USkeletalMeshComponent for the first-person arms and a UCameraComponent attached to the capsule. The constructor adjusts the capsule size, creates and positions the camera, and sets up the arm mesh with Owner No See and shadow disabled for first-person rendering. The input binding method adds movement and look callbacks: EnhancedInputComponent-BindAction is used with ETriggerEvent::Started/Ongoing/Completed for Jump, and with ETriggerEvent::Triggered for Move and Look. The Move callback extracts the 2D input value, computes forward/right vectors from the actor's rotation, and calls AddMovementInput. The Look callback converts mouse XY input to controller rotation via AddControllerYawInput and AddControllerPitchInput. The instructor also walks through configuring the Character Blueprint class — assigning the skeletal mesh, Animation Blueprint, and Input Action assets — and troubleshooting common issues like inverted mouse axes and mesh rotation problems.

UEC++ From Basics to Advanced | M35-008: Three Essential RPC Calling Methods
▶︎

UEC++ From Basics to Advanced | M35-008: Three Essential RPC Calling Methods

UEC++ From Basics to Advanced | M36-006: Creating ASC (AbilitySystemComponent)
▶︎

UEC++ From Basics to Advanced | M36-006: Creating ASC (AbilitySystemComponent)

UEC++ From Basics to Advanced | M35-011: Responding to Damage in Multiplayer
▶︎

UEC++ From Basics to Advanced | M35-011: Responding to Damage in Multiplayer

UEC++ From Basics to Advanced | M35-013: Testing and Fixing Collision Binding Timing
▶︎

UEC++ From Basics to Advanced | M35-013: Testing and Fixing Collision Binding Timing

UEC++ From Basics to Advanced | M25-004: Get Local Time Async Return
▶︎

UEC++ From Basics to Advanced | M25-004: Get Local Time Async Return

Fall asleep while I build a town (from nothing) - Town To City
▶︎

Fall asleep while I build a town (from nothing) - Town To City

432Hz + 528Hz + 741Hz | The Deepest Healing Sleep: Whole Body Regeneration, Remove Insomnia Forever
▶︎

432Hz + 528Hz + 741Hz | The Deepest Healing Sleep: Whole Body Regeneration, Remove Insomnia Forever

Valve Accidentally Made the Best Desktop PC I’ve Ever Used
▶︎

Valve Accidentally Made the Best Desktop PC I’ve Ever Used

Alexander Mercouris: NATO gerät bald in Panik und riskiert Krieg mit Russland
▶︎

Alexander Mercouris: NATO gerät bald in Panik und riskiert Krieg mit Russland

Don't Hang Up On AI Scammers. Do THIS Instead.
▶︎

Don't Hang Up On AI Scammers. Do THIS Instead.

Jon Ossoff Destroys Pete Hegseth; Elon Musk Mocked for AI Odyssey After MAGA Meltdown: A Closer Look
▶︎

Jon Ossoff Destroys Pete Hegseth; Elon Musk Mocked for AI Odyssey After MAGA Meltdown: A Closer Look

MORNING PRAYER | Surrender Your Family to God with Faith and Walk this Day in His Peace and Prote...
▶︎

MORNING PRAYER | Surrender Your Family to God with Faith and Walk this Day in His Peace and Prote...

DO NOT BUY: LG’s Spyware TVs, Monitors, and Wiretapping Concerns
▶︎

DO NOT BUY: LG’s Spyware TVs, Monitors, and Wiretapping Concerns

Clayface | Official Trailer
▶︎

Clayface | Official Trailer

Blue gradient background - screensaver, mood lighting, ambiance, TV art, focus, study
▶︎

Blue gradient background - screensaver, mood lighting, ambiance, TV art, focus, study

Here was the world Hitler planned
▶︎

Here was the world Hitler planned

Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity
▶︎

Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity

Canada Faces Trump's Wrath as China Gets Spared; GOP Mocked for Olive Garden Analogy: A Closer Look
▶︎

Canada Faces Trump's Wrath as China Gets Spared; GOP Mocked for Olive Garden Analogy: A Closer Look

This CAS Plane RAINS BOMBS
▶︎

This CAS Plane RAINS BOMBS

40Hz Binaural Gamma Waves - Ultra Deep Concentration
▶︎

40Hz Binaural Gamma Waves - Ultra Deep Concentration