Maya: Three Cameras for One Car Ride
Camera animation is cinematography. It's not comparable with shooting a sequence of still images. When in computer animation you place the camera here, set a keyframe, place it somewhere else, set a keyframe etc. the software interpolates between the keyframes, with, in most cases unusable results. A camera woman or man wants total control about the key position AND the in-betweens. This tutorial teaches you three fundamentally different ways to animate a camera in a scene where a car drives up a hill on a winding road. If you want to create such a scene yourself, that's optimal. If you want to follow the tutorial where I model the road and animate the car, see this tutorial: • Maya: Hairpin Turns [NURBS Modeling] However, if you want to just start right away, go to this website and download the scene: http://www.maxschoenherr.de/clock/hai... It does not contain a camera, but the road and the car driving uphill. The music: "Computer Animation", composed by Maximilian Schönherr, licensed via GEMA.

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