Blender Tutorial - Creating and Editing Actions for Re-use in Animations and Games

This tutorial shows how to create simple animations and save them as 'actions' for re-use. A CubeeCraft figure is used and the actions can be used the many characters that can be downloaded from www.cubeecraft.com Blender has a window type called 'DopeSheet' where key frames can be manipulated to edit animations. The 'Action Editor' is a mode of the DopeSheet window that allows animations to be saved. In Action Editor mode there is a data block control that allows actions to be created, linked and unlinked to objects. The tutorial creates walk, run and stand still actions. The tutorial also shows how to import an action from another file using File - Append. To download the start and the end files and for other tutorials and resources go to my website - http://blender.freemovies.co.uk